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SMAR and SECTIONS Framework Week5 Blog

I choose the SMAR model to evaluate the H5P interactive video I created last week. The SAMR model is a framework created by Dr.Ruben Puentedura and this model classifies four different levels of classroom technology integration. As shown in the figure below, the letters “SMAR” stand for substitution, augmentation, modification, and redefinition. Substitution and augmentation are considered as “enhancement” steps, while modification and redefinition are called “transformation” steps. In my opinion, the H5P interactive video belongs to the augmentation step. Augmentation means that technology acts as a direct tool substitute, thereby adding functional improvements to the activity. In my H5P interactive video, the audience needs to answer some questions while watching the video. This interactive way of letting the audience answer questions while watching the video is basically the same as the way that the teacher asks students some questions after the video is played.

 

Compared with the SECTIONS framework, the SMAR framework can be a simple and effective method for evaluating how educators integrate technology into their teaching. In the SMAR framework, educators only need to meet the requirements of the corresponding step according to their own needs.

 

There are two multimedia principles relate to the H5P interactive video, and they are principles of spatial and multimedia.

Spatial principle: the questions raised in the H5P video are directly related to the content of the video at that time. For example, when I introduce what types of videos TikTok includes in the video,  the audience needs to answer what types of videos they like to watch on TikTok.

 

Multimedia: The video contains not only include graphics, but also text.

 

 

SMAR Model

(Image Modified from Original by Lefflerd’s on Wikimedia Commons)

from: https://www.schoology.com/blog/samr-model-practical-guide-edtech-integration

H5P and Multimedia Lesson Plan Week4 Blog

All teachers need a lesson plan. The need to clarify and understand the requirements on how to handle the entire learning process and how students understand and store the knowledge passed to them emphasizes the importance of lesson planning. Also, the lesson plan can be used as a guide. Teachers use the lesson plan every day to determine what students will learn, how to teach lessons, and how to evaluate learning. Just like the example mentioned in Kevin Alexander’s podcast, if a teacher prepares course content without a lesson plan, he or she will easily run into a rabbit hole. For students, the lesson plan can not only help them achieve their learning goals but also help them summarize the important knowledge points of each lesson.

In my opinion, there are three multimedia principles relate to videos with embedded multiple-choice questions, and they are principles of spatial contiguity, coherence, and signaling.

Coherence: The best learning materials should limit irrelevant content. We should keep it simple. Think of the many absurd, dense, noisy, and chaotic slides you see before. The learner’s attention is easily attracted by other irrelevant content, so it is very difficult to learn from such content.

Spatial contiguity: In fact, we often find that the questions and options of the test are not on the same page. If the question is too long, we need to check the question and options repeatedly to find the correct answer. This situation will reduce our efficiency and make us spend more time answering questions.

Signaling: The use of the signaling principle in videos with multiple-choice questions not only enables learners to focus on the question but also enables learners to recall relevant knowledge based on the focus of each question.

H5P video

Lesson Plan Website: https://docs.google.com/document/d/13M7rIGsPCOLFmEEZHsWIR_umhTTtRZWYW4ucJC2cnW8/edit?usp=sharing

Week3 Blog

Dr. Ray Pastore mentioned 6 different multimedia learning principles in the video which are split attention, redundancy, coherence, spatial, signaling, and interactivity. And I think Dr. Ray Pastore follows the principles of split attention, spatial, signaling, and interactivity in his video. In my opinion, one of the most important reasons why an expert is not able to follow all principles in a multimedia learning object is that the expert needs to adjust the principles he needs to use according to his audience and the content of the topic. For example, when the teacher teaches elementary school students, the teacher needs to prepare many pictures and interesting games to make the students understand the subject. But when the teacher teaches some students with eye diseases, the teacher needs to use different methods and principles to make the students understand the knowledge.

We can apply the principles of multimedia, modality, signaling, split-attention, and spatial in our PowerPoint presentation.

The multimedia learning principle I have intuitively followed in the past is the signaling principle. I used bright colors to highlight the key terms in the slides so that the audience can access the key information of the slides easily.  On the contrary, I once violated the principle of split-attention. When I was preparing a presentation on how to prevent school violence, I put some wild animal photos in the PowerPoint. The purpose of these photos is to make my slides look more interesting but in the end, I found that some audience focused on the animal pictures instead of my speech.

 

Youtube video:

Week2 Blog

By understanding the Dual-Coding theory, we know that people can effectively learn new knowledge by receiving visual and verbal information at the same time.  This shows that when creating a PowerPoint presentation, we should use pictures and descriptions or short videos to make it easier for the audience to understand the content of the topic.

The reason we need to learn the Flow concept in this course is that we need to apply certain factors of the Flow concept to make the audience more attentive and focused on what they are learning. For example, we can design games related to teaching topics. Players can not only enjoy the fun of playing games, but also learn useful knowledge. It is easier for people to enter the “in the zone ” state by playing games than by reading books.

Hypothes.is provides a platform for people from all over the world to communicate and comment on articles at the same time, and people can publish their own ideas for specific content in the article. In addition,  both the author and the audience can see many exciting or practical ideas in the forum. Personal privacy is definitely one of the key points for users to consider whether to use Hypothes.is.

Frist Week Blog

In this course, I want to learn how to use interactive or multimedia learning skills to make my work more exciting and attractive. And one thing I’m not sure about this course is that we don’t know what software we need to learn to complete assignments. The game Rich’s son plays in the video is called Pandemic. The player’s goal is to use viruses or diseases to infect and kill everyone on the planet. I think the reason why the game is a good example of interactive and multimedia learning is that players are happy and actively learn how to spread viruses or diseases during the game and understand the measures that can effectively prevent the spread of viruses. And it reminds me of a game called “MindKing”, which is very popular among young Chinese. In each game, two players need to answer five questions. The player can get a high score if he spends less time on the question, the player will get zero if he gets the wrong answer. Finally, the player with the higher score will win. The questions in the game come from history, geography, biology, physics, astronomy, chemistry, literature, and common sense of life. Through this game, I have learned knowledge of many different subjects, and the game also has improved my motivation to learn new knowledge through rewards.

 

 

The Chinese game called “MindKing”

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