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Category: Assignment 1 – Blog Posts

Week9 Sketchnoting Blog

The sketching process provides space for constructing meaning and providing better memory. They can certainly help me review the details in meetings, lectures, and even conversations. However, the sketchnoting process still has some limitations. When you understand some abstract knowledge (such as some philosophical theories), it will be difficult to use sketchnoting to help you remember the key points of the knowledge.

The first multimedia principle used in the sketching is signaling principle. In the sketchnoting, it not only encourages users to use different colors to highlight the key points of knowledge but also encourages users to use images instead of words to summarize knowledge points. Through the use of colors and pictures, the audience can more easily find the main points of the sketchnoting content.

And the second multimedia principle would be the redundancy principle. In the sketchnoting, users only need to use some keywords and simple pictures to summarize the main points of an article or video. Therefore, users do not need to use too many words to explain the knowledge points of the article like traditional notes.

The last multimedia principle would be the split-attention principle. In the sketchnoting, the text and the picture are closely connected. The audience often understands the key points through the text in the sketch annotations, and the pictures can make the audience better connect with the knowledge points.

(Sketchnoting for “The scientific case for doodling while taking notes”)

Ted Talks Week8 Blog

Topic: How to Get Your Brain to Focus | Chris Bailey | TEDxManchester

In this video, I found that the speaker’s slides not only use cognitive load theory but also use some multimedia principles.

The speaker uses cognitive load theory to enable the audience to quickly understand the topic of the speech, which can make the audience better focus on the speaker. For example, his slides are basically only a few keywords or a short sentence.

The first multimedia principle used in this video is that the coherence principle. When the speaker talked about people thinking of many brilliant ideas in the bath, a picture of the bathroom also appeared on the slide. Although there is only one picture in this slide, this picture plus the speaker’s description makes me immersive.

The signaling principle is the second multimedia principle he used in the video. This speaker is very good at using the contrast of font size and bright colors to grab the audience’s attention. For example, in one of the slides, he used a black background and white fonts to highlight the idea of his speech, and he made the number in the sentence more conspicuous so that the audience was immediately attracted by that number.

The last multimedia principle used in the video is the contiguity principle. Whenever the speaker talks about a different point of view, the slides will be changed at the same time. The text and pictures in the slides are also related to the content of the speaker’s speech.

Storytelling week7 Blog

Link of my Twine story: https://studentweb.uvic.ca/~xiaominzhu/Fire_story.html

 

There are three different multimedia principles used in my Twine story, and they are principles of segmenting, contiguity and signaling.

The first multimedia principle I used in my Twine story is signaling. The purpose of the signaling principle is to highlight the key information that should be noted. In my Twine story, I emphasized the key information of the story and the ending of the story, so that the audience can not only make choices based on the key information at once but also see the results of their choices.

And the second multimedia principle is the contiguity principle. In my story, I added some pictures to certain endings. The audience can imagine the ending of the characters in the story based on the pictures.

The last multimedia principle used in the Twine story is the segmenting principle. The principle of segmenting divides the story into several different parts and the audience can browse different parts of the story according to their own ideas. In the Twine story, Viewers can click the button on the upper left to return to the previous page or go to the previous page.

I think the Twine story can be used to teach children how to protect themselves in an earthquake. When a Twine story earthquake occurs, we let the children choose different options, and the Twine story will tell them the consequences according to their choices. Through TS, children will be more impressed by the behaviors that can protect themselves from earthquakes.

 

SMAR and SECTIONS Framework Week5 Blog

I choose the SMAR model to evaluate the H5P interactive video I created last week. The SAMR model is a framework created by Dr.Ruben Puentedura and this model classifies four different levels of classroom technology integration. As shown in the figure below, the letters “SMAR” stand for substitution, augmentation, modification, and redefinition. Substitution and augmentation are considered as “enhancement” steps, while modification and redefinition are called “transformation” steps. In my opinion, the H5P interactive video belongs to the augmentation step. Augmentation means that technology acts as a direct tool substitute, thereby adding functional improvements to the activity. In my H5P interactive video, the audience needs to answer some questions while watching the video. This interactive way of letting the audience answer questions while watching the video is basically the same as the way that the teacher asks students some questions after the video is played.

 

Compared with the SECTIONS framework, the SMAR framework can be a simple and effective method for evaluating how educators integrate technology into their teaching. In the SMAR framework, educators only need to meet the requirements of the corresponding step according to their own needs.

 

There are two multimedia principles relate to the H5P interactive video, and they are principles of spatial and multimedia.

Spatial principle: the questions raised in the H5P video are directly related to the content of the video at that time. For example, when I introduce what types of videos TikTok includes in the video,  the audience needs to answer what types of videos they like to watch on TikTok.

 

Multimedia: The video contains not only include graphics, but also text.

 

 

SMAR Model

(Image Modified from Original by Lefflerd’s on Wikimedia Commons)

from: https://www.schoology.com/blog/samr-model-practical-guide-edtech-integration

H5P and Multimedia Lesson Plan Week4 Blog

All teachers need a lesson plan. The need to clarify and understand the requirements on how to handle the entire learning process and how students understand and store the knowledge passed to them emphasizes the importance of lesson planning. Also, the lesson plan can be used as a guide. Teachers use the lesson plan every day to determine what students will learn, how to teach lessons, and how to evaluate learning. Just like the example mentioned in Kevin Alexander’s podcast, if a teacher prepares course content without a lesson plan, he or she will easily run into a rabbit hole. For students, the lesson plan can not only help them achieve their learning goals but also help them summarize the important knowledge points of each lesson.

In my opinion, there are three multimedia principles relate to videos with embedded multiple-choice questions, and they are principles of spatial contiguity, coherence, and signaling.

Coherence: The best learning materials should limit irrelevant content. We should keep it simple. Think of the many absurd, dense, noisy, and chaotic slides you see before. The learner’s attention is easily attracted by other irrelevant content, so it is very difficult to learn from such content.

Spatial contiguity: In fact, we often find that the questions and options of the test are not on the same page. If the question is too long, we need to check the question and options repeatedly to find the correct answer. This situation will reduce our efficiency and make us spend more time answering questions.

Signaling: The use of the signaling principle in videos with multiple-choice questions not only enables learners to focus on the question but also enables learners to recall relevant knowledge based on the focus of each question.

H5P video

Lesson Plan Website: https://docs.google.com/document/d/13M7rIGsPCOLFmEEZHsWIR_umhTTtRZWYW4ucJC2cnW8/edit?usp=sharing

Week3 Blog

Dr. Ray Pastore mentioned 6 different multimedia learning principles in the video which are split attention, redundancy, coherence, spatial, signaling, and interactivity. And I think Dr. Ray Pastore follows the principles of split attention, spatial, signaling, and interactivity in his video. In my opinion, one of the most important reasons why an expert is not able to follow all principles in a multimedia learning object is that the expert needs to adjust the principles he needs to use according to his audience and the content of the topic. For example, when the teacher teaches elementary school students, the teacher needs to prepare many pictures and interesting games to make the students understand the subject. But when the teacher teaches some students with eye diseases, the teacher needs to use different methods and principles to make the students understand the knowledge.

We can apply the principles of multimedia, modality, signaling, split-attention, and spatial in our PowerPoint presentation.

The multimedia learning principle I have intuitively followed in the past is the signaling principle. I used bright colors to highlight the key terms in the slides so that the audience can access the key information of the slides easily.  On the contrary, I once violated the principle of split-attention. When I was preparing a presentation on how to prevent school violence, I put some wild animal photos in the PowerPoint. The purpose of these photos is to make my slides look more interesting but in the end, I found that some audience focused on the animal pictures instead of my speech.

 

Youtube video:

Week2 Blog

By understanding the Dual-Coding theory, we know that people can effectively learn new knowledge by receiving visual and verbal information at the same time.  This shows that when creating a PowerPoint presentation, we should use pictures and descriptions or short videos to make it easier for the audience to understand the content of the topic.

The reason we need to learn the Flow concept in this course is that we need to apply certain factors of the Flow concept to make the audience more attentive and focused on what they are learning. For example, we can design games related to teaching topics. Players can not only enjoy the fun of playing games, but also learn useful knowledge. It is easier for people to enter the “in the zone ” state by playing games than by reading books.

Hypothes.is provides a platform for people from all over the world to communicate and comment on articles at the same time, and people can publish their own ideas for specific content in the article. In addition,  both the author and the audience can see many exciting or practical ideas in the forum. Personal privacy is definitely one of the key points for users to consider whether to use Hypothes.is.

Frist Week Blog

In this course, I want to learn how to use interactive or multimedia learning skills to make my work more exciting and attractive. And one thing I’m not sure about this course is that we don’t know what software we need to learn to complete assignments. The game Rich’s son plays in the video is called Pandemic. The player’s goal is to use viruses or diseases to infect and kill everyone on the planet. I think the reason why the game is a good example of interactive and multimedia learning is that players are happy and actively learn how to spread viruses or diseases during the game and understand the measures that can effectively prevent the spread of viruses. And it reminds me of a game called “MindKing”, which is very popular among young Chinese. In each game, two players need to answer five questions. The player can get a high score if he spends less time on the question, the player will get zero if he gets the wrong answer. Finally, the player with the higher score will win. The questions in the game come from history, geography, biology, physics, astronomy, chemistry, literature, and common sense of life. Through this game, I have learned knowledge of many different subjects, and the game also has improved my motivation to learn new knowledge through rewards.

 

 

The Chinese game called “MindKing”

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